Made for an assignment of Procedural Design, these mushrooms feature mesh creation from vertices into triangles to more complex shapes, correct UV and normals as well as a full randomizer that lets you edit the shape in different sections stem, gills, and cap. The demo also has a Hue slider and animates the growth of the mushrooms through linear interpolation.
Development time2 weeks
SkillsC#, Procedural
PlatformUnity
Team1 member


