Kanjo Racer is an endless runner inspired by the car races in the Japanese Kanjo region. It was developed using a custom game engine written in C++ using OpenGL.

My work in this project centered around building the system for asset loading based on different environment sets we had for generating levels. I also expanded the engine by building a component-based architecture for objects, resembling the one in Unity.

Development time3 weeks
LanguagesC++ / OpenGL
PlatformCustom C++ Engine
Team6 members